Best In Slot Holy Paladin

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Comment by Rathwirt

Why do you recommend different slots for the two main legendaries you recommend, when they can both be the same slot? Wouldn't it make more sense to craft multiple legendaries for the same slot so it's easier to switch back and forth? Thanks!

Comment by russbakr

During BETA I found The Magistrate's Judgment: to proc very consistently .. this along with divine purpose procs felt so nice and made healing easier due to more WOG able to be cast ..
Why is it not even a consider ?

Comment by AskeHK

As i also wrote over at Shadowbreaker, Dawn of the Sun.
Shadowbreaker, Dawn of the Sun seems to be incredibly powerful for bursts of raid healing in combination with Holy Avenger - Generate holypower, spam Light of Dawn when possible.
The legendary effect is definitely weaker than Shock Barrier for mythic +, but I think it is quite a bit stronger for raiding. (of course we'll have to see how it plays)
If equipping 2 or 3 legendaries becomes possible in future patches it might also be quite useful in mythic + too, as the flat increase to Word of Glory is also quite strong, and it helps the 'instant cast healing' playstyle a fair amount.
Why is it only considered situational, when it seems to allow paladins to bring incredible burst aoe healing to raid groups, which they normally lack a fair amount?

Comment by Requiem4Life

Followed your guide as the holy bible. Picked the haste / crit missive the first week of torghast as you recommended even if you said hast / mastery > versa > crit. Crossed informations with Icy Veins to double check, but still picked haste / crit.
After nearly upgrading my T3 (Cost me 60k gold) to my T4 (Cost me 50k gold), I choked when I saw you changed the recommended stats. I just felt betrayed ;___; ...
Well, I was asking myself why did you chose crit for the second stats that time? Is it because you thought of late shadowlands but for now for now it's more worth to get mastery / versa?

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Comment by Frostybolts

This guide has no numbers behind it whatsoever, it's completely worthless. I'm trying to figure out how Inflorescence works, but it's not written down anywhere on WoWhead, and the theorycrafting discord members don't have any hard numbers either. What a disaster
oh, and this is especially rich: ' The Mad Paragon: Harder hitting Hammer of Wraths are nice, but it just won't have the impact you want from a legendary' considering that every MDI team had it
Pathetic

Comment by Burnadinn

Some of it is valid, but once you get to the mad paragon part you lost me completely, MP is insane dam and it actually gives you a crazy amount of extra time in wings. On average in a key il cast HoW about 90 times. 3/4’s of those are during wings. That’s almost three additional wings CDs worth of time, how is that not worth it?

Comment by BlackCherryMint

Besides suggesting to get Shock Barrier first this guide is best ignored by holy paladins.

Holy Paladin Phase 2 Bis Tbc

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